O sistema de gameplay é baseado em perry (o q eu adoro), o combate é fumado de rapido, e o diferencial do jogo, da pra picotar os cara no meio n sendo só tipo arrancar os braços ou pernas, mas picotando mesmo, q nem o trunks contra o freeza. Mano AS MUSICAS, PQP q musicas fodas, simplismente todas as musicas do jogos são boas, mas as dos chefões são expetaculares, principalmente o da mina de cabelo roza e o ninja brasileiro. So yeah, combat is good, story and setting really didn't do it for me at all.Įsse jogo tem uma gameplay dificil no começo mas quando c acostuma fica uma dilicinha.Ī historia é bem anime shounen, tudo no jogo é exagerado ao maximo o q a deixa magnifica.
#METAL GEAR RISING REVENGEANCE PC MEGA PS3#
I don't like when games make you restart if you end up finding it too easy or too hard, but I suppose it was more commonly unchangeable back in the PS3 era (I think? Don't remember) Can't change the difficulty setting after the start of the game. It made me laugh at times but it feels like an edgy teenagers fever dream, with ninjas and cyborgs and jumping off missiles and slicing through buildings. When I retired the game, I just absolutely didn't care anymore what happens in the story or to the characters. Raiden as a character doesn't make any sense, and the bad guys rarely do either. So many wacky weird diatribes that make no sense going on before boss fights. At least in a bunch of sections you could decide to go balls to the wall anyway and have some tough combat instead of sneaking.
I understand they put them in to slow down the pacing, but I don't think it was a great addition to this game, which really thrives on it's fast paced action. I ended up modding it out (thanks PC version and modder). Noise filter that you can't disable in the settings. + Cute that they added cardboard boxes to hide under, wouldn't be a MGS without them! And I found a small easteregg where an enemy was hiding under one when you slice it open! That was funny + Graphics still hold up surprisingly well today, at least in the PC version. + The OST goes hard if you're into energetic rock/metal tunes. I see a promising future for Raiden as a fine dining chef should be decide to switch careers. + Slicing unslicably hard things into a million slices is quite fun. + Parry system (Works quite well once you get the hang of directional attacks). A Blade Mode was also implemented, in which time slows down and the player can select cutting points on either an enemy’s body or an element of environment.Sooo I ended up retiring it after 5 hours doing main story, but I did enjoy the time I put in it up to that point. Raiden’s electric katana wreaks havoc among his opponents – an in-house technology allows for chopping off enemies’ limbs and cutting them up in a brutal, spectacular way.
#METAL GEAR RISING REVENGEANCE PC MEGA SERIES#
Keeping the roots of the series in mind, the creators allowed players to perform sneak attacks, although it is more often that the enemies are hiding from the player than the other way round. Unlike the core Metal Gear Solid games, this title offers fast-paced, dynamic action typical of Platinum Games productions. Metal Gear Rising: Revengeance for PC, X360 and PS3 plays out four years after the conclusion of Guns of the Patriots, focusing on Raiden, who is fighting against Desperado Enforcement LLC cyborgs and robots in an unspecified African country recently devastated by a civil war.
Moreover, this time Kojima only worked as the executive producer, mainly taking care of the script and character design.
Since the title is not a core entry in the Metal Gear Solid stealth game series, but a spin-off slasher, it was renamed Metal Gear Rising.